There was even a two-game crossover with Crash Bandicoot, an event that should have been a huge deal, but which passed without much fanfare and has now been largely forgotten. There were a couple of console sequels – Enter the Dragonfly and A Hero’s Tail - produced by a variety of different work-for-hire developers, but this nascent new trilogy fizzled fast, with its final entry, the RPG-lite Shadow Legacy, appearing not on the PlayStation 2 or Gamecube but the Nintendo DS. Martin-esque titles like Season of Ice and Season of Fire. There were GameBoy Advance sequels with George R.R.
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For Spyro’s actual career as a video game star, however, the loss of his creators meant a difficult period and he spent the first five years of the 21st century in search of a coherent creative direction. The studio immediately began work on what would become Ratchet & Clank, and created another enduring collection of video game characters. Spyro’s debut even had a little Hollywood glamor right from the start with Stewart Copeland, former drummer with The Police and composer of soundtracks for movies such as Oliver Stone’s Wall Street, supplying the music.Īfter three games in three years, however, Insomniac was ready to move on.
#Crash bandicoot gameboy advance games series
Though often viewed as being in Crash’s shadow somewhat, it was actually Spyro who had the most interesting games and you can see how the ideas first toyed with in the Spyro series would evolve into later Insomniac titles such as Ratchet & Clank. His world was also fleshed out, with his sidekick Sparx soon joined by friends such as Hunter the Cheetah, Bentley the Yeti and monkey spy Agent 9, as well as enemies Gnasty Gnorc, Ripto and The Sorceress. Spyro evolved a lot over his first trilogy of games, going from low level gliding in the first title to a more complex moveset including hovering and headbutts by the end. While the first Crash games were linear platforming romps, the Spyro games as first developed by Insomniac Games were always more open and freeform, with sprawling levels accessed via a hub world, all the better to allow the plucky winged dragon to glide and explore rather than be constrained by corridors. Its worth revisting those early Spyro games, however, and appreciating just how charming and ambitious they were. Although both Spyro and Crash made their debut on Sony hardware, they were owned by Universal and after short periods of PlayStation exclusivity were soon spreading their wings – or paws – on other platforms. That was the year Spyro the Dragon was first released for the original PlayStation, and following the phenomenal success of the Crash Bandicoot N-Sane Trilogy remaster, it was inevitable that the orange dynamo’s scaly counterpart would also get a nostalgic makeover.Įven though Crash and Spyro go so well together, theirs has always been a mutually complimentary partnership rather than a Mario and Sonic style rivalry.
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It seems everyone these days wants to party like its 1999, or at least 1998.